Be sure to read the Dungeon Master's Guide section on monster creation, pages through You can click on the table to the right to fill in values for a given and adjust to taste. You can hover over the individual labels for a short description of how each attribute contributes to a monster's CR.
You can also hover over each feature description to see how that feature affects the calculations. Note: Not all monster features are covered here. The DMG has specific instructions on how to manage other features. DPR is determined by averaging its maximum damage output taking the average of dice rolls, ignoring critics and accuracy over three rounds.
Areas of effect are treated as though they hit two creatures, which fail any involved saving throws. Use Saves? If a creature's damage output is more dependent on save-based abilities, its save DC is used for adjusting its offensive CR instead of its attack bonus.Cisco 9300 stacking
Size: A creature's size determines the size of its individual hit dice. Adjust this amount to taste. Constitution: A creature's HP is increases by its Constitution modifier for each hit die it has. Vulnerabilities: If a creature is vulnerable to common damage types especially bludgeoning, piercing, and slashing damageits effective hit points are halved. None Resistances Immunities.
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. This is not the case in 5e, but an estimation would be very useful when you try to compare builds.
However, this is a bit high at the beginning, and low at the end. According to the guidelines, the ultimate CR of a creature is the average of their offensive and defensive CRs. However, the DMG encourages additional tweaking and adjustments to individual monsters beyond the listed guidelines:.Dow futures right now live
Alternatively, you can determine an appropriate AC based on the type of armor the monster wears, its natural armor, or some other Armor Class booster such as the mage armor spell. Again, don't worry if the monster's AC isn't matching up with the expected challenge rating for the monster. There are also a number of features that a monster can modify the effective AC for CR calculation purposes.
These are tabulated starting on DMG For example, giving a monster magic resistance boosts its effective AC by 2, which might result in a defensive CR that's higher than the one calculated strictly from HP and AC. Thus, there is going to be significant variation in the AC of monsters at any CR, because there are so many factors that can change the final AC relative to the CR, including the judgment of the person designing the monster.
Aside from DMG suggestions, a statistical analysis can also be useful. For example, analyzing the creatures in the SRD, gives you this chart. And you can see it matches the guidelines from the accepted answer. Just keep in mind that AC is just a part of a CR, and can vary wildly from monster to monster, or from encounter to encounter lots of tiny minions can be just as dangerous as a big monster!
In 5e there is no real connection between CR and AC. This was a deliberate step to move away from the number treadmills of previous editions.
Yes, increasing a creature's AC can make it tougher which might justify a higher CRbut that doesn't go in reverse i. You know who else has an AC of 19? Anyway, basically in 5e AC is used to represent how hard things are to hit, not how high of a level you need to be to hit them. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Average AC of monsters per CR? Ask Question. Asked 3 years, 1 month ago. Active 5 months ago.
Viewed 16k times. Does someone have a better formula? Better yet, has anyone found a compilation of existing monsters, that could be used to calculate this for myself? SevenSidedDie k 38 38 gold badges silver badges bronze badges.
Your mention of "builds" is a bit confusing.
5e EPIC MONSTER UPDATES
I guess I will have to collect the data myself. I just hoped there was such a collection somewhere on the interwebs. Active Oldest Votes. However, the DMG encourages additional tweaking and adjustments to individual monsters beyond the listed guidelines: Alternatively, you can determine an appropriate AC based on the type of armor the monster wears, its natural armor, or some other Armor Class booster such as the mage armor spell.
Icyfire Icyfire As for the point about armor, yes, it's true that humanoids tend to have their AC based on pieces of equipment but it has no difference to a natural armor from a balance point of view except vulnerability to spells like heat metal, but they are exempt from the CR calculations.These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.
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Large beast chaotic neutral Bellador 10 45 ft. Large fiend neutral evil Bugbear Doomclaw 10 30 ft. Medium humanoid chaotic evil Chaos Space Marine, Berserker 10 30 ft.
5e CR6 Monsters
Large undead lawful neutral Colour Out of Space 10 0 ft. Medium construct lawful evil Deepspawn 10 20 ft. Huge dragon neutral evil Flying Polyp 10 0 ft. Large aberration chaotic evil Fokkeru 10 40 ft. Large humanoid lawful evil or lawful neutral Formicid Harbinger 10 30 ft. Small monstrosity lawful neutral Frost Giant Malevolent 10 40 ft.
Huge giant chaotic evil Gajasura 10 40 ft. Large fiend chaotic evil Gamma Metroid 10 40 ft. Large aberration unaligned Giant Flytrap 10 15 ft. Large plant unaligned Gnoph-Keh 10 40 ft. Large monstrosity chaotic evil Golem Dragon 10 20 ft. Large construct unaligned Grimworm 10 50 ft.
Huge fiend neutral evil Guardian Construct of the Consul 10 20 ft. Huge construct unaligned Helmaroc King 10 20 ft. Huge monstrosity lawful evil Hobgoblin Black Warden 10 30 ft. Medium humanoid lawful evil Hobgoblin High Priest 10 30 ft. Medium humanoid lawful evil Horsehead 10 40 ft. Large giant lawful evil Iftbiek 10 0 ft. Large ooze unaligned Juvenile Black Dragon 10 40 ft.
Large dragon chaotic evil Kharibdyss 10 25 ft. Huge monstrosity neutral Lazer Man 10 30 ft. Medium humanoid lawful neutral Legendary Bullywug 10 20 ft. Medium humanoid neutral evil Leshen 10 25 ft. Large plant chaotic neutral Maramorian Arbiter 10 30 ft. Large monstrosity lawful neutral Maramorian Guardian 10 30 ft. Large monstrosity lawful neutral Maramorian Irukil 10 30 ft.
Large monstrosity lawful neutral Megalodon 10 0 ft. Huge beast unaligned Mr. Stake 10 25 ft. Medium plant neutral Ogre Warlord 10 40 ft.
Large giant chaotic evil Phantasm 10 0 ft. Gargantuan beast unaligned Reflective Ooze 10 20 ft.Jump to: navigationsearch. Gargantuan fiend neutral evil Adamantine Obliterator 29 40 ft.
Gargantuan construct neutral Adult Prismatic Dragon 29 40 ft. Colossal dragon neutral Aegis 29 50 ft. Large construct neutral Ak'Vanezh the Devourer 30 0 ft. Gargantuan aberration chaotic evil Allip Amalgam 5e Class 25 ft. Small construct unaligned Amphicoelias 30 15 ft. Gargantuan beast unaligned Anaxim 26 40 ft. Medium construct lawful neutral Ancient Blue Inferno Dragon 37 70ft.
Gargantuan dragon lawful good Ancient Prismatic Dragon 36 50 ft. Titanic dragon neutral Angron 29 40 ft.
Huge fiend chaotic evil Armored Knight Ramaha 50 60 ft. Large fiend lawful evil Atropal 30 10 ft. Medium fiend chaotic evil Bag of Wizards 5e Equipment — 30 ft. Gargantuan dragon Unaligned Blue Inferno Dragon 30 60 ft.
Medium humanoid neutral evil Calamity Ganon 35 80 ft. Gargantuan fiend chaotic evil Carnifex 30 50 ft. Gargantuan beast Neutral Good Cloud of Darkness 30 30 ft. Gargantuan aberration chaotic evil Datara, Initial Form 40 60 ft. Titanic Celestial lawful evil Datara, Second Form 45 ft.These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.
Jump to: navigationsearch. Medium undead lawful evil Ajin 6 50 ft. Medium aberration true neutral Aquado Protector 6 30 ft. Large beast neutral Big Octo 6 40 ft. Large beast unaligned Black Moblin 6 30 ft. Large humanoid chaotic evil Black Unicorn 6 50 ft. Large fiend chaotic evil Blood Beast 6 20 ft.
Large ooze neutral evil Breathdrinker 6 0 ft. Medium elemental chaotic evil Chaos Space Marine 6 30 ft. Large humanoid any evil alignment Charizard 6 40 ft. Medium elemental chaotic neutral Cloth Golem 6 30 ft.10 Unique & Dangerous Low Level D&D Monsters - JabberTalk #3
Large construct unaligned Corpse Behemoth 6 30 ft. Huge undead neutral evil Dalgyreth the Unholy 6 10 ft. Huge giant chaotic evil Deku Toad 6 40 ft. Huge monstrosity unaligned Diababa 6 20 ft. Huge plant unaligned Dingonek 6 40 ft. Large monstrosity neutral evil Dodongo Snake 6 25 ft. Large construct lawful neutral Dracotaur 6 50 ft. Medium humanoid lawful evil Duergar Theurge 6 25 ft.
Medium humanoid lawful evil Elefonte 6 50 ft. Huge monstrosity neutral good Fell Beast 6 20 ft. Large Aberration any evil alignment Fiend Spider 6 50 ft. Huge monstrosity neutral evil Fokka Knight 6 35 ft.
Medium humanoid lawful evil Ghoul Lord 6 30 ft. Medium undead chaotic evil Giant Snow Golem 6 30 ft. Large construct unaligned Giant Tardigrade 6 30 ft. Medium beast unaligned Golden Tektite 6 40 ft. Medium beast unaligned Golem, Tentacle 6 20 ft. Large construct neutral Goron Hero 6 20 ft. Medium humanoid lawful good Graveler 6 35 ft. Huge monstrosity unaligned Hobgoblin Darkblade 6 30 ft.
Medium humanoid lawful evil Iceforged Golem Soldier 6 30 ft. Medium construct unaligned Ironclad Executioner 6 25 ft. Huge construct neutral Ironclad Observer Unit 6 fly 50 ft. Medium construct neutral Kalkara 6 30 ft.These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.
Jump to: navigationsearch. Large celestial lawful good Accolade Type B 5 50 ft. Large celestial lawful good Ahool 5 25 ft. Medium monstrosity unaligned Airdrake 5 40 ft. Large celestial neutral good Alicorn 5 50 ft. Large celestial lawful good Android 5 40 ft.
Medium construct lawful evil Anthro Dragon 5 30 ft. Large monstrosity lawful neutral Archespore 5 5 ft. Large plant True Neutral Audax 5 10 ft, swim 50 ft. Huge beast unaligned Barghest 5 30 ft. Medium fiend lawful evil Beamos 5 0 ft.
Large construct lawful neutral Beheeyem 5 0 ft. Small aberration Chaotic Neutral Bhulkythun 5 30 ft. Gargantuan beast unaligned Black Howler 5 40 ft. Large beast unaligned Blueflame Cerberus 5 55 ft. Large Beast Unaligned Bomb 5 20 ft. Medium elemental chaotic evil Bone Golem 5 30 ft. Medium construct unaligned Bukavac 5 20 ft. Medium fiend chaotic evil Capelobo 5 40 ft.
Large monstrosity neutral evil Cavigog 5 20 ft. Large monstrosity chaotic evil Chupacabra 5 30 ft. Small monstrosity chaotic evil Cinder Hag 5 30 ft.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity.
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Well, maybe it's 5e or the move to EnWorld or bothbut this thread has gotten a lot more attention, so it is time to get a little more serious.
Dungeons & Dragons 5th Edition Encounter Calculator
This update to the OP is my attempt to introduce this little project of mine to the broader community. From the beginning I wanted to be Demogorgon or Tiamat or Thor, etc. It is sickness really. Though I appreciated WotC efforts, I want more epic goodies and, frankly, I like my epic threats a little more threatening. Also, as it looks like WotC as no intention of providing 5e stats for the greater gods, I started to make my own.
This started with 4e and I quickly made the switch to 5e. The reason for these changes, as hinted above, is that I feel the WotC epic monsters are a little lacking. In 4e it could be rather trivial to defeat epic threats, so much so WotC even revised the guidelines 2x and still didn't get it right IMO. I had hoped this wouldn't be the case with 5e, but all evidence points to the fact that some bit of optimizing can make the big bad look a bit sad. And, oddly the CR feels about right, but the challenge of that CR does not.
Here is my revised epic monster design table, with the notes below explain why I changed the things I changed.
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